830 file audio bebas royalti untuk "Lebih Awal"

00:00
01:08
Sound of locomotive whistle approaching a crossing, can hear passenger car wheels on railroad tracks, some low level voices may be heard.
Penulis: Pack
00:00
00:11
Sound of locomotive whistle approaching a crossing, can hear passenger car wheels on railroad tracks, some low level voices may be heard.
Penulis: Pack
00:00
00:13
Sound of locomotive whistle approaching a crossing, can hear passenger car wheels on railroad tracks, some low level voices may be heard.
Penulis: Pack
00:00
00:10
Sound of locomotive whistle approaching a crossing, can hear passenger car wheels on railroad tracks, some low level voices may be heard.
Penulis: Pack
00:00
00:01
Dialogue "go! go! go!".
Penulis: Richiemcmullen
00:00
01:02
Frogs. So many frogs around sundown on a forest trail in vancouver, canada. Got in real close to record this with my phone. Slap a bunch of reverb on this clip and you've got some nice nighttime ambience for a film. This sound is licensed under creative commons 0, meaning you can use it in any work, for free, forever! however, i request that if you do use it in your project, you leave a comment below sharing what you used it for. You can use the sound regardless, but i would love to see what people use it for. Thanks, and happy mixing!.
Penulis: Bmacphail
00:00
02:43
Stereo field-recording of early morning (ca. 7:30 am) traffic on a rainy weekday in the little english town of goring-on-thames. The street is quite busy with traffic and has been mic'd close-range, giving quite a wide stereo image. One can clearly hear the rotten weather this clip was recorded in.
Penulis: Blaukreuz
00:00
00:02
Igniting lighter sound.
Penulis: Jimbo
00:00
00:05
A bic lighter being struckrecorded in columbia, md. Recorded with zoom h6microphone: at803544100 hz16 bit.
Penulis: Therealnoshoes
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00:16
Three cigarette lighter strikes, flame runs for a few seconds. After. Six dead strikes (flame doesn't light). Sennheiser me-66 shotgun condenser into sony mz-r70 minidisc, transferred into adobe audition at 44. 1khz/16bit through edirol ua-20 usb audio interface. Noise reduction via adobe audition.
Penulis: Xyzr Kx
00:00
00:04
Sound of a lighter then hissing as it burns.
Penulis: Hanbaal
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00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
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00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
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00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
00:00
00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
00:00
00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
00:00
00:01
Record in a hotel with condenser mic with no processing added (so its raw). Open to request for collaboration or simple sound needs. Please support me so i can record and process more sounds for your project needs. Thank you :] buymeacoffee. Com/3agstkx.
Penulis: Jayroo
00:00
00:15
Lighter ignition.
Penulis: Mrhhn
00:00
00:59
Home recording of a standard colt cigarette lighter. Recorded with a condenser microphone for a school project years ago.
Penulis: Panzen
00:00
00:06
Cigarette lighter is a sample of a disposable bic cigarette lighter being lit in delay and then closing like a zippo.
Penulis: Contramundum
00:00
01:16
Field recording of a cooler. Neumann kmi83 omni, fostex fr2.
Penulis: Hannagreen
00:00
00:04
Bic lighter flick done in sound booth. No outside noise.
Penulis: Josh Herman
00:00
00:01
Bic lighter.
Penulis: Acrober
00:00
00:01
Rec in my houseclean sound,recorded with:zoom.
Penulis: Manolispalai
00:00
00:05
Striking a bic lighter.
Penulis: Jjastr
00:00
00:03
A zippo closes.
Penulis: Jjastr
00:00
00:14
Lighting and setting off a "rope firecracker".
Penulis: J
00:00
00:14
Lighting and setting off a "rope firecracker".
Penulis: J
00:00
00:08
Zippo lighter. Opening, striking, closing. Lighter is made of brass.
Penulis: Unclesigmund
00:00
00:12
Clicking the trigger on a gas lighter.
Penulis: Higginsdj
00:00
00:08
Sound of a lighter.
Penulis: Swoboman
00:00
00:12
Lighter flicks.
Penulis: Rpew
00:00
00:02
Bic lighter flick inside a car recorded on a zoom h1.
Penulis: Anthonyyebra
00:00
00:06
Sound of a colt cigarette lighter, close perspective.
Penulis: Jaava
00:00
00:07
Bong toke with 2 lighters.
Penulis: Zolopher
00:00
00:05
Cigarette lighter.
Penulis: Lydmakeren
00:00
00:08
Lighter flickin.
Penulis: Gabrielphegley
00:00
00:02
The sound was created using a carabiner and captured with an iphone. The editing was completed in garageband. (created by jules k. In digital production 120).
Penulis: Digpro
00:00
00:03
Recorded with lenovo vibe b.
Penulis: Latranz
00:00
00:27
Som de isqueiro zippo.
Penulis: Renano
00:00
00:17
Recorded a lighter being lit using a zoom h6 recorder with an xy mic and foam screen and tripod. Recorded in front of the h6 using a small bic lighter. I recorded different versions of single flick and multiple flicks. Recorded for a school project for a sfx library.
Penulis: Bradht
00:00
00:16
A strange lighter that looks like a zippo, but uses gas and is activated by a button, rather than using lighter fluid. Inherited from my father. *no credit is needed, but would love it if you shared your creation, should you use this sound!.
Penulis: Kawgrim
00:00
00:04
Recorded on rode ntg3.
Penulis: Walking.With
00:00
00:10
The sound of a zippo lighter as it opens, lights, and closes in a realistic time frame for lighting a cigarette.
Penulis: Stevemoser
00:00
00:04
Roller coaster start.
Penulis: Martian
00:00
00:06
Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
Penulis: Escortmarius
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Penulis: Sieuamthanh
00:00
00:28
This sample is of me starting our power washer. There are several cranks with no effect, one with it catching then dying, then another with it catching and running a few moments before sputtering out. Good for any larger-engine effect like a pull-to-start generator. Recorded with a zoom h6 with mics set at 90 degrees field.
Penulis: Claforet
00:00
00:05
Diesel truck.
Penulis: Canucklovingbrit
00:00
00:08
A few sounds from trying to light a lighter before having a cigarette or making a flame.
Penulis: Red Jay
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